GTA Parent Company Confirms Layoffs, Primarily Impacting Non-Development Positions

Take-Two, the parent company of GTA developer Rockstar Games, is undergoing a round of layoffs. Bloomberg reporter Jason Schreier, who was first to report, said the cuts are coming from Take-Two’s Private Division label “and other divisions.”

A spokesperson for Take-Two, Alan Lewis, said the impact on development teams specifically is “minimal,” suggesting the layoffs stem from non-development positions. Lewis said the move will help Take-Two “better align our organization with our long-term priorities.”

The job losses are not a surprise. Take-Two boss Strauss Zelnick announced $50 million in cost-reductions in February, also confirming that layoffs were looming. “The program includes personnel, processes, infrastructure, and other areas, and will primarily focus on corporate and publishing functions,” Take-Two said.

“It’s not as though we guarantee lifetime employment sadly,” Zelnick said in February. “So there will be certain instances where jobs will be lost, but I think that will be pretty modest.”

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